Tuesday, April 15, 2014


So, I love the TNT show Leverage. I'll admit, I suffered all the typical symptoms of depression after the series finale. It was awesome. And I'm constantly rewatching old episodes. Having a son of my own, the flashback scenes where Nate clutches his dead son in the hospital always chokes me up. It's good stuff.

A while back, I had the opportunity to play the Leverage roleplaying game in a playtest environment. It was a pretty neat system that really played off the show's fairly rigid thematic structure, with scenes divided into intro, planning, heist, and flashbacks (showing how he things that went wrong in the heist actually were a part of the plan).

My issue was, of course, with the character-ing. I had this same problem with the Doctor Who RPG. I have this same problem with large swathes of Star Wars fiction, of which I've read more than my fair share.

How do you create or act out a much beloved character?

This isn't a rhetorical question. I really want to know. My solution is to make no pretensions of playing the character - the best I can do is play the character sheet and occasionally get a close approximation of what the character is like.

So, what do you do, when writing, acting out, or whatever a character you didn't create, but truly adore?

Sunday, April 13, 2014

Top Ten Bestseller

It's official! I am a top ten bestselling author. Whoo!

Okay, I'm in Amazon's top ten free Espionage Thrillers, and Fall Guys is only free for a another 32 hours, after which it gets moved back to the paid list, and probably will drop to somewhere in the hundreds. Whatever.

I have to find my ego-boosting self-fulfillment somewhere.

Tuesday, April 8, 2014

Chirp Chirp

Hear the crickets? That's the sound of my blog. Don't worry, I haven't abandoned this land forever. There's been a bit of action over at my new site. I've been making some updates to my novel. I've written a couple more chapters of Cold Season. I've been editing a collection of short stories, also in the Wildburry world.

I also recently purchased the Fantasy Craft core rulebook. It's put some new ideas into my brain that have been percolating. More to come on that.

Just didn't want you all to think I was gone.

Sunday, January 26, 2014

Sunday-tacular Question

I was hoping to set aside Sundays as a special time for talking about character style and detail, but my posting has been so fabulously irregular due to getting my novel out, life in general, my recent fascination with A-Train 8, and an attempt to get a collection of short stories set in the Wildburry Academy world out by April.

So, I have one question for my readers. Who is your favorite fictional/gaming character of all time?

For me, I wish I could say it's one of my own characters, but that's a point I'm still working towards. No, it's Masterharper Robinton from Anne McCaffrey's Dragonriders of Pern series.

Feel free to comment, post to me on Twitter, Facebook, whatevs. I'm not picky.

Thursday, January 16, 2014

The Name of the Wind

Speaking of novel characters, which I did briefly in my last post, I wanted to bring up the subject of The Name of the Wind by Patrick Rothfuss.

Book review:
Go. Go now. Read it. Honestly, you've got nothing better to do with your time, guaranteed.

From a novelist's perspective, I weep at my own inadequacy in comparison to Rothfuss's ability to seemingly effortlessly craft phenomenally epic characters. Granted, the best I can come up with for a plot would be, "A couple of guys sit around in a bar and the bartender tells the story of his life." Sounds pretty boring? Not with Rothfuss's characters. They could be painting a dining room and the story would still have that Tolkein-esque, high fantasty epic quality to it.

But at the same time, I wouldn't consider it a book of high fantasy, despite the faeries, magic, alchemy, and medieval politics. I mean, those are pretty much what defines high fantasy, but here you have a novel with a totally different, very modern-feeling narrator, in this fantastical milieu.

The Name of the Wind is followed by The Wise Man's Fear, sometime to be followed by the conclusion of the trilogy. I'll say that Fear is not as engaging as Wind. But again, from a writer's perspective, there were lots of tears and screams of impotent rage, wishing that I could write that well.

Wednesday, January 15, 2014

Musical Accompaniment

If your character were in a movie and there was one of those "doing work" montages, what work would your character be doing?

More importantly, what music would the montage be set to?

These are key questions for me in playing a character and developing them, both in games and writing.

For example, Cole Mercer, one of the main characters in my recently released novel Fall Guys, is indelibly linked in my mind with the OneRepublic song, "Good Life" (click here for the link to Amazon to listen to a sample), particularly the part that goes: "Sometimes there's airplanes I can't jump out / Sometimes there's bullshit that don't work now / We all got our stories but please tell me-e-e-e / What there is to complain about." I don't know what the boys at OneRepublic were thinking about when they wrote it, but to me it's perfect for Cole, the daredevil teenager who tries the hardest things possible, doesn't always succeed, but is totally laid back about it. So there's Cole, jumping out of an airplane with a snowboard strapped to his feet and a parachute on his back, but it's not some high powered techno music that would suit him, because he's just not that kind of guy.

Then, on the other hand, you have Carl Grueber, a more minor character. He has a sort of emo, I-hate-everything vibe going, mixed with some badass martial arts and hardcore motorcycle driving skills. And yet for some reason it's Britney Spears's "Till the World Ends" that runs through my head when I think about him. I see an underground fight scene in slow motion, with that heavy, sweaty Britney beat and it just fits him perfectly.

Sometimes I reinterpret some of the lyrics, but it's more than just lyrics or the sentiment - it's that ineffable feeling you get when you listen to a song for the first time and you think, "Oh my god, Selena Gomez is singing about my character."

It does also help to get away from pop music and have a good, wide variety of musical sampling. For a couple years, I played an armiger in an Iron Heroes game. Rory practically lived in his spiked plate mail, could withstand onslaughts from dragons, yetis, and ice monsters, but at the same time he still had his country boy charm. I was thinking about him this morning when I was contemplating this post, and for some reason "Gaston" from Beauty and the Beast was what popped into my head ("No one's neck's as incredibly thick as Gaston's / For there's no man in town half as manly"). Don't know why. But now, it's the only thing I can think of for him.

I don't think I can ever play him again, now.